3D Artist
Hey, Iām Keigo. I started my animation journey in 2018 with Blender 2.79, wanting to make product advertisements in CGI. My early projects were all far from perfect, but I loved learning Blender and bringing my creative ideas to life.
Throughout high school, I made 3D animations in my spare time and shared them on Instagram, hoping to turn this into a career. Studying animation at QUT helped me transfer my Blender skills to industry-standard programs. Finding professional opportunities as a VJ (live visuals operator/producer for music events) is what kept me motivated and constantly improving.
Today, I enjoy 3D modelling to improve my sense of topology, edge flow, and form. While it often goes unnoticed, creating a clean and optimised 3D model always gives me a satisfying sense of accomplishment.